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ActionScript 3.0 for Adobe Flash


4.6 ( 4486 ratings )
Naslagwerken Onderwijs
Developer: Train Simple
4.99 USD

Adobe Authorized Training Provider, Train Simple has built this interactive training app to teach you how to fully take advantage of Flashs programming language, ActionScript 3.0. There are approximately 6 hours of training videos broken up into small hands-on exercises so you can learn on the go! Links are provided for you to download the course files so you can follow along with the instructor, step-by-step. Our videos have been enhanced to zoom into small areas making it easy to see on your iPhone or iPod Touch.

The videos are broken up into 7 different chapters and topics include:

Lesson 1 - Getting Started with ActionScript 3

Actions Panel and Preferences
Declaring & Tracing Variables
Concatenating Values
typeof Operator
Commenting your Code
Writing Functions
Arguments
Return Statements
Overview of Classes
Events and Listeners
Events and Handlers Example
Data Type Conversion
Manipulating a MovieClip

Lesson 2 - Conditional Logic

If Statement
If, Else, Else If
Conditional Statements Applied
Conditional Statements Applied pt.2
Conditional Statements Applied pt.3
Conditional Operator
Toggle Button
Switch Statements

Lesson 3 - Data Structures

Arrays
Elements and Properties
Array Methods
Arrays Applied pt.1
Arrays Applied pt.2
Working with Objects
Working with Objects pt.2
Displaying Object Properties

Lesson 4 - Looping Statements

Overview of Loops
For Loop
While Loop
Do While
For Each In Loops
For In Loop
Timer Class

Lesson 5 - Exploring Built-in Classes

MovieClip Properties
MovieClip Properties pt.2
Tween Class
Ease Options
Tween Methods
Tween Events
Graphics Class
Draw Curves
Fill and Remove Shape
Draw Circle, Rectangle, Rounded Rectangle
TextField Class
TextFormat Class
URLRequest

Lesson 6 - Loading External Content

Loader Class
Loader Events
Preloader
URLLoader
Displaying Text in a TextField
Loading Variables

Lesson 7 - Introduction to Classes

Creating a Class
Document Class and Extending Classes
Creating Properties and Methods
Attaching a Class to a Library Item
Attaching a Class to a Library Item pt.2
Classpaths